#STSWE23 // JUNE 1. 2023 // HOTEL AT SIX // STHLM // SWEDEN

All talks will be recorded and made available on Streaming Tech TV+ initially exclusive to the attendees of this year's event.

08:30

Coffee

09:00

Welcome and Introduction

Alexander Björneheim and Magnus Svensson (Eyevinn Technology)

09:15

Encore – A story of how inhouse development and open source tools enables iterative improvements of transcoding VoD at SVT

Olof Lindman and Finn Hermansson (SVT)

The Video Core team at SVT proudly performs an in-depth presentation of Encore, SVT’s transcoding solution for VoD. We will be delving into technical details and design choices, as well as Encore´s overall effect on internal workflows and external viewing experience. Although Encore is designed to be an open source standalone component, decoupled from any SVT specific dependencies, we will showcase how we use the solution in our media workflow and what kind of problems it is able to solve for us on a daily basis. We will also point out and discuss the ramifications that comes with working within the context of a public service broadcaster Expect straightforward descriptions of how we have combined well known open source components, such as FFmpeg, mediainfo and x264, together with our own inhouse software, to continuously improve the perceived audiovisual quality and add new features to our streaming service.

09:40

Pushing WebRTC up that Broadcast Hill

Dan Jenkins (Everycast Labs)

In this session we'll go over WebRTCs history, its present and its potential future. Why has WebRTCs reach into "Broadcast" been so small? Where do WHIP and WHEP come into it? Scaling WebRTC is more challenging than other mediums, why do we need to change what works? Where does the future take us? All of these answers and more will come from watching this session.

10:05

Live esports: past, present, future

Steven "Claw" Jalicy (ESL FACEIT Group)

Traditional sports broadcast and esports broadcast have a lot in common, and the technical goal in both cases is the same; to deliver live competition for millions of viewers all over the world with the highest standards of quality and reliability. However, live esports also presents unique and additional challenges for production and distribution. This presentation will examine these challenges, how streaming and transport workflows have been created and adapted to address them, and what specific drivers dictate the distribution strategy and the technical philosophy; as well as discussing where esports broadcast is now, and where it's going in the near future.

10:30

Coffee

11:00

The sports streaming dilemma

Nick Meacham (SportsPro Media)

Whilst some of the biggest organisations in the world lean into sports, the playbook for streaming live sports continues to be complex, with sports broadcasters and rights owners taking conflicting approaches to maximise the distribution channel and value of live sports rights. In this session we’ll discuss some of the differing approaches the industry is taking and what the future could look like for the key stakeholders and consumers of sports.

11:25

Meeting the needs of scale and latency for sports streaming

Tony Jones (MediaKind)

Sports content is valuable, time-sensitive and highly dynamic. There are many considerations involved in making this work in the real world, from automation and monitoring through to new ways to delivering at scale in a timely manner. This presentation will set out the challenges from the perspective of a real high-value sports streaming service and outline some of the automation, tools and architectures that can be used to create reliable sports streaming services with the right quality, latency and scale.

11:50

AI-Based Multimedia Production for Soccer

Cise Midoglu (Simula Research Laboratory)

Association football (soccer) is one of the most popular sports worldwide, and makes up a considerable share of the global streaming traffic. However, the production of distribution-ready multimedia content for soccer often requires expensive equipment and manual labor. Automating the video production pipeline and providing fast game highlights at a much lower cost is therefore desired, and developments in Artificial Intelligence (AI) have shown great potential in this context. This talk introduces a number of enabling technologies, proof-of-concept implementations, and professional deployment examples, based on deep learning for efficiently automating soccer multimedia production. Target use cases include automatic event detection, highlight clipping, thumbnail selection, game summarization, and storytelling on social media, with the common goal of almost-real-time multimedia production (audio, video, text, and combinations of modalities) from VoD/live streams. Experiences and lessons learned from both research and industry are also disseminated.

12:15

Lunch

13:15

Will illegal IPTV kill the TV/FILM and sports industry?

Anders Braf (Nordic Content Protection)

According to an investigation in 2019, the illegal networks had an approx. 940 million euros in annual illegal income and they had about 14 million daily users. If this negative trend continues at the same rate as in recent years, it will be very difficult if not impossible to make money from sports and film rights. Who is responsible for stopping this negative development , is it ISP, TV providers, DRM companies, search engines....

13:40

Captain Kidd and the mysterious data lake…

Anders Näsman (Akamai)

Have you ever had that feeling that all your media traffic may not be coming from your paying end users? That feeling that something might be wrong despite you have all sorts of protection schemes in place? In this session we’ll discuss how data can be used to uncover piracy streaming that is not only bad for business but may even cost you on your CDN bill. We’ll study the different tools that are needed and how you can approach the piracy problem from a data point of view.

14:05

Serverless VOD2Live at the edge

Björn Gustafsson (Wowza)

Serverless and edge computing have been generally available for quite some time now. Together they offer some exciting possibilities in video applications. We will look at some benefits that can be gained, like simpler and more resilient operations. From a cost perspective, these technologies open up interesting optimizations, which have grown increasingly important in the current economic climate. Join me in exploring the possibilities and pitfalls of edge and serverless. We will take an extra look at our VOD2Live as an example of what an implementation could look like.

14:30

Staccs GPT: The happy marriage between FAST music and AI

Robert Kviby (Staccs)

There are a vast array of music FAST channels available today, and there will be more. But discovery and navigation through EPGs and similar, is ’below par’. With Staccs GPT we introduce a new approach based on open source virtual channel components.

14:55

Coffee

15:25

Launching ITVX - transforming the critical video processing systems ahead of our biggest ever test

Mark Ison (ITV)

Launching a new consumer product is never easy, especially in the ever growing IP Video industry. This session will provide an insight into how ITV delivers video over IP through our recently launched ITVX product. It’ll take a look at ITV’s journey from one of our lowest moments as ITV Hub, through to the highs of successfully scaling to deliver our brand new product and seeing the delivery of FullHD video over IP to millions of viewers concurrently during the recent FIFA World Cup.

15:50

Peak offloading for optimal Edge-CDN capacity planning

Gwendal Simon (Synamedia)

Deploying Telco-CDN (or Edge-CDN) in the ISP is usually regarded as an efficient delivery technology from both technical and business standpoints. It is however difficult to plan the capacity of Telco-CDN; It may even lead to detrimental over-provisioning. In this talk, we discuss solutions, typically based on traffic prediction and multi-CDN strategy, to purposely under-provision the CDN and offload peaks. What are the expected benefits for the customer? What is the optimal infrastructure capacity?

16:15

The Next Frontier of Streaming Performance

David Hassoun and Tobias Heinl (Dolby)

The next generation of immersive and interactive experiences will present an entirely new set of challenges to streaming services and underlying infrastructure providers. These challenges include the need for continually better uninterrupted streaming performance with unfaltering network reliability. Essentially, we need the reliability of terrestrial broadcast, paired with the innovations of future devices, at the highest of quality levels delivered worldwide. It will also require the ability to have insights and monitoring throughout the delivery chain and across networks. This includes a depth of insights beyond the observation data available from traditional QoE measurements. Rather, the insights needed to develop the innovation needed to achieve this goal require extensive, in-depth research, the nature of which Dolby has been driving in audio and imaging for the past fifty years. This presentation will dive into the depth the research we have done at Dolby into the current state of streaming media and CDN delivery, describing the challenges faced by even the best CDNs that we as an industry must overcome to meet this reliability standard. The future of streaming at the highest performance levels demands a highly adaptive and anticipatory solution. We will also share some insights into our research and standards work with advanced methods of streaming that would allow the industry to take better advantage of the underlying network and cloud infrastructure to make the demands of the future a reality.

16:30

Drinks and Mingle

SPEAKERS

Olof Lindman

Olof is a Video R&D Engineer who has been working with professionally with digital video for over a decade, of which the last five years have been within the context of software development. Although he has not written a single line of code in the Encore project, he has been deeply involved in its development from the earliest stages. He is also responsible for the transcoding profiles used by SVT in production.

Finn Hermansson

Finn is a Software Developer who has been working with Encore since the initial proof of concept. He has been designing and developing large scale systems handling VoD pipeline for the last 8 years, and his experience in the field has been and continues to be crucial to the development of Encore. He is the mastermind behind some of the most clever design choices in Encore and his knowledge of the source code is second to none.

Dan Jenkins

Dan Jenkins is the founder of Everycast Labs, Nimble Ape and CommCon. Dan has been involved with real time media for over a decade and is one of few trusted faces when it comes to how to deliver media from A to B as quickly and efficiently as possible. Dan is the father of two and now has a permanent task on his to-do list of finishing all his Lego sets that still sit in boxes.

Steven "Claw" Jalicy

Steven "Claw" Jalicy is the global Director of Streaming & Broadcast Distribution for ESL FACEIT Group, the world's largest esports company. With over 14 years experience in broadcast and live sports in over 15 different countries, and with hundreds of events in a senior technical leadership role, Claw has become a recognised expert in live streaming for esports and live events.

Nick Meacham

Nick is the CEO of SportsPro Media, the leading media and events business covering the business of sports. Nick joined SportsPro in 2010 and has since developed the company into a diversified publisher producing more than 15 million views across its media channels, and delivering events in 5 countries annually. Nick is considered a leading voice and commentator across sports streaming and digital media, and hosts the internationally renowned StreamTime podcast covering the latest trends across the sector. Nick also serves as the Senior Independent Director for British Volleyball, the governing body responsible for the development of elite pathways for all disciplines of the sport in the UK.

Tony Jones

Tony Jones has advanced the cutting edge of digital video technology for the past 30 years. Starting in R&D designing post-production digital video effects technology at Questech, he moved to digital transmission systems for satellite, cable, IPTV and OTT, through Tandberg Television, Ericsson and now MediaKind. As Principal Technologist, he is currently part of the MediaKind strategy group working on a wide range of technologies including compression, cloud technology, machine learning and ABR delivery optimization. Jones has a BSc(Eng) degree from Imperial College of Science and Technology in London and has had 12 patents granted relating to advanced digital media.

Cise Midoglu

Cise Midoglu is a postdoctoral fellow at the Simula Metropolitan Center for Digital Engineering (SimulaMet). She received her B.Sc. degree in Electrical and Electronics Engineering from Bilkent University, M.Sc. degree in Information Technology from the University of Stuttgart, and PhD degree from the University of Oslo. She joined Simula Research Laboratory in 2016 and is currently working in the Department of Holistic Systems (HOST). Her research interests include performance measurements in mobile broadband networks, streaming QoE, AI/ML for multimedia systems, broadcast soccer analytics, and crowdsourcing.

Anders Braf

Anders Braf is a former police officer who was employed by the Swedish National Police and Europol. For the past 17 years, he has worked in various positions for Nordic Content Protection, a leading anti-piracy organization that works for the TV industry with a focus on the Nordic countries.

Anders Näsman

Anders Näsman works as a Principal Solutions Engineer in Akamai Technologies, and has been involved in the field of streaming media and web delivery for broadcasters since 1997. Over the years, Anders has held a variety of positions ranging from development to engineering and product management in companies such as the Swedish Broadcasting Cooperation, TV4/CMORE Sweden, Ericsson Broadcast, RedBee Media, and Akamai. Recently, Anders has been focused on the real-world implementation of industry standards such as Common Media Client Data (CMCD) and edge- and cloud compute technologies

Björn Gustafsson

Björn has been working with development in one way or another for almost 20 years. Working with various problems, including ticket booking systems, CMS and e-commerce. The last 7 years have been spent in the streaming industry, working with and operating an OVP. Working with a lot of the VOD and live transcoding workflow, as well as delivery, playback and analytics solutions in the process.

Robert Kviby

Robert Kviby has worked in broadcasting / media for 20+ years with 9 years at MTG (now Viaplay), 3 years at C More and 5 years as an independent consultant before joining Staccs ss CEO mid 2022.

Mark Ison

Mark supports the teams at ITV who are responsible for the delivery of linear and VOD streams into the recently launched ITVX, at scale seen as impossible for ITV just a few years ago. Over the last 2 years he's supported the transformation of ITVs streaming engineering teams, helping them grow from 40 people to 200 in 9 months and tackled major replatforming of the linear IP delivery systems. Mark has spent time in various industries, learning to cut code for embedded systems before moving into industrial image processing, medical systems and retail, before joining Sky UK by in 2014 where he worked on relaunching NOW TV for the european markets and laying some of the groundwork for NBCU's Peacock.

Gwendal Simon

Gwendal Simon is a Distinguished Software Architect at Synamedia specializing in CDN technology. As a research scientist, his specialties have included live video, AR, VR, and cloud gaming with a focus on scalability. Prior to joining Synamedia in 2021, Gwendal led a team of researchers in network measurement for Huawei and was a professor at IMT Atlantique, after completing his PhD in computer science in 2005. His research work took him to Canada’s University of Waterloo and Adobe Research in San Jose. He has co-authored a dozen patents and published over 100 conference/journal papers on network, multimedia, and systems. The papers have proved popular, winning several awards and securing more than 5,000 citations. He presents to both academia and industry and has been both chair and technical chair at international scientific conferences. His academic duties include the promotion of reproducible research. He is Chevalier des Palmes Academiques.

David Hassoun

David was the founder, visionary and leader of RealEyes for 18 years before being acquired by Dolby. Now at Dolby he is the Chief Technologist for the Dolby Cloud Media Solutions organization and helps connect business, product and technology teams to drive Dolby towards success in the media streaming space. He has a track record of providing creative solutions to some of the industry's most challenging problems, understanding business requirements and limitations, and funneling all of that into actionable solutions that can be distributed and executed by his teams and our clients. David’s career started over 20 years ago and he also taught as an adjunct professor for grad and undergrad students for 10 years at the University of Denver. He is no stranger to large scale, high pressure streaming events: he’s worked with some of the biggest names in the industry to deliver thousands of live streaming events, including five Olympics, and three Super Bowls.

Tobias Heinl

Originally coming from an academic background in Signal Processing and Spatial Audio, Tobias has already held a number of product-related roles where he helped to bring Dolby experiences to life on millions of devices. He has represented the company in standards efforts and led industry collaboration engagements by working directly with some of the biggest names in the consumer electronics space. Today he is the Product Manager for all things client ecosystem in the Dolby Cloud Media Solutions organization, where he drives the product development and engineering of a multi-platform SDK that seeks to bring industry innovation into advanced media streaming and delivery.