Speakers
Click on a speaker card to see session details. View all speakers →
Daniel Silhavy
Fraunhofer FOKUS
Advances in Modern Media Players: CML, L3D, CMCD v2, and Beyond
David Eisenbacher
EZDRM
DRM License Scraping in the Real World: Why Traditional DRM Defenses Are No Longer Enough
Per Mafrost
Vindral
Building on a Moving Target: MoQ End-to-End Before the Spec Was Final
Andreas Lejonlycka
SVT
Producing the Olympics the Modern Way: SVT’s Software-Defined Approach
Christoffer Ainek
SVT
Producing the Olympics the Modern Way: SVT’s Software-Defined Approach
Steve Heffernan
Mux
Video.js v10 — Who knew we were actually building for robots
TBA
Coming soon
Mark Ison
ITV
Preparing for the World Cup
Jim Hall
Fastly
Preparing for the World Cup
David Springall
Yospace
Ad Tech
Olivier Contambert
Yospace
Ad Tech
Alex Zambelli
Bitmovin
From Pixels to Profit: Unlocking New Revenue Streams with Scene-Level Intelligence
Jacob Arends
Bitmovin
From Pixels to Profit: Unlocking New Revenue Streams with Scene-Level Intelligence
Jannike Croona Broman
TV4
AI built our new linear playout
Jonas Birmé
Eyevinn Technology
AI built our new linear playout
Your Hosts
Alexander Björneheim
Eyevinn Technology
Host & Welcome
Magnus Svensson
Eyevinn Technology
Host & Welcome
Advances in Modern Media Players: CML, L3D, CMCD v2, and Beyond
This session explores both current and emerging innovations in media streaming players. We introduce the Common Media Library as a foundation for maintaining and distributing shared player functionalities. Moreover, we highlight key industry trends including Low-Latency Low-Delay (L3D) DASH, the next evolution of Common Media Client Data (CMCD) in version 2, Server-Guided Ad Insertion (SGAI), and Content Steering. Wherever suitable, concepts are illustrated through short live demonstrations, with a particular emphasis on practical playback scenarios using the DASH reference player dash.js.
Daniel Silhavy
Fraunhofer FOKUS
Daniel Silhavy is a scientist and senior project manager at the business unit Future Applications and Media (FAME) of the Fraunhofer Institute for Open Communication Systems (FOKUS). He is the lead developer of the dash.js project and the development coordinator of the 5G-MAG Reference Tools. In addition, he is the chair of the ‘Development and Ecosystem-drive WG’ in 5G-MAG and he co-chairs the SVTA ‘Players and Playback’ Working Group. Daniel is actively contributing to standardization work done in SVTA, 5G-MAG and CTA-WAVE, giving lectures at the Technical University of Berlin, and supervising Bachelor and Master theses.
DRM License Scraping in the Real World: Why Traditional DRM Defenses Are No Longer Enough
DRM License Scraping has become one of the most dangerous and scalable piracy threats facing premium streaming platforms today. Rather than attacking encryption directly, modern attackers target the DRM license workflow itself, extracting usable content keys from compromised devices, emulators, or automated scraping environments. This type of attack is especially damaging because a single exposed device or workflow weakness can rapidly scale into large-scale decryption and mass redistribution of protected content.
This session examines how DRM License Scraping works in real-world deployments and why traditional DRM defenses are no longer sufficient. It highlights the challenges of securing license delivery across heterogeneous devices and platforms, and provides insight into practical mitigation strategies that strengthen key protection, reduce the blast radius of compromised devices, and improve the overall resilience of DRM ecosystems against automated key theft.
David Eisenbacher
EZDRM
David Eisenbacher is the CEO and Co-Founder of EZDRM, the original DRM-as-a-Service provider. Under his leadership, EZDRM has delivered scalable multi-DRM solutions used by broadcasters, OTT platforms, and studios worldwide to secure premium video distribution. With decades of experience in digital media security, David has focused on simplifying complex protection technologies while enabling reliable, global deployment. EZDRM continues to pioneer next-generation security innovations aligned with emerging industry standards such as C2PA.
Building on a Moving Target: MoQ End-to-End Before the Spec Was Final
Vindral committed to implementing MoQ end-to-end — contribution, fanout, and last-mile delivery — while the specification was still being written. This session covers the engineering decisions made under that constraint, and will share insights on performance differences and device support.
Per Mafrost
Vindral
Per Mafrost is CTO of Vindral, where he leads strategy, innovation, and engineering across the company’s live streaming infrastructure. Vindral is among the first companies to deploy Media over QUIC end-to-end in production.
Producing the Olympics the Modern Way: SVT’s Software-Defined Approach
Discover how SVT built a scalable, modern production environment using software solutions and internet contribution to cover the Olympic Games.
Andreas Lejonlycka
SVT
Technical Producer with 20 years of experience in outside broadcast and live sports, including the Olympics, World Championships, and the America’s Cup 2017. Currently working in the Production Technology Development team at SVT, as well as serving as Team Lead for Production Operations for SVT’s software production platform.
Producing the Olympics the Modern Way: SVT’s Software-Defined Approach
Discover how SVT built a scalable, modern production environment using software solutions and internet contribution to cover the Olympic Games.
Christoffer Ainek
SVT
Technical Producer at SVT with a background in the agile development sector. Solutions specialist in the DevOps team for SVT’s software production platform.
Video.js v10 — Who knew we were actually building for robots
When we set out to rebuild the world’s most widely used open source video player, we had grand visions of the amazing developer experience we were creating, the many thousands of devs who would be reading our carefully crafted docs, and also the looming repetitive coding of features the team had already built in 5 different players before. Then Opus 4.6 dropped and the world turned upside down.
Traffic to the website was down because fewer people are reading docs for themselves anymore. We found ourselves reviewing plans more than PRs, while our completed story points were increasing weekly. We haven’t abandoned our developer audience, but there’s a new user in town that demands attention, and here’s what we did in response.
Steve Heffernan
Mux
Steve Heffernan (@heff) is the creator of Video.js and Media Chrome, a co-founder of Zencoder and Mux, and has never been to Sweden before.
Schedule
Full day programme — May 21, 2026
| Time | Session |
|---|---|
| 08:30 | Registration & Coffee |
| 09:00 | Welcome and introduction Alexander Björneheim + Magnus Svensson — Eyevinn Technology |
| 09:15 | Producing the Olympics the Modern Way: SVT’s Software-Defined Approach Andreas Lejonlycka + Christoffer Ainek — SVT |
| 09:40 | TBA — Coming soon |
| 10:05 | Preparing for the World Cup |
| 10:30 | Coffee Break |
| 11:00 | AI built our new linear playout Jannike Croona Broman + Jonas Birmé — TV4 + Eyevinn Technology |
| 11:25 | Ad Tech David Springall + Olivier Contambert — Yospace |
| 11:50 | From Pixels to Profit: Unlocking New Revenue Streams with Scene-Level Intelligence Alex Zambelli + Jacob Arends — Bitmovin |
| 12:15 | Lunch & Networking |
| 13:15 | Nordic Cooperation Panel — details coming soon |
| 13:40 | DRM License Scraping in the Real World: Why Traditional DRM Defenses Are No Longer Enough David Eisenbacher — EZDRM |
| 14:05 | Building on a Moving Target: MoQ End-to-End Before the Spec Was Final Per Mafrost — Vindral |
| 14:30 | TBA — Coming soon |
| 14:55 | Coffee Break |
| 15:20 | TBA — Coming soon |
| 15:45 | Advances in Modern Media Players: CML, L3D, CMCD v2, and Beyond Daniel Silhavy — Fraunhofer FOKUS |
| 16:10 | Video.js v10 — Who knew we were actually building for robots Steve Heffernan — Mux |
| 16:35 | Closing & Networking |
Tickets
All prices excl. VAT
| Group Size | Price per Person |
|---|---|
| 1–2 tickets | 7 500 SEK |
| 3–5 tickets | 6 100 SEK |
| 6–9 tickets | 5 200 SEK |
| 10+ tickets | 4 600 SEK |
Registration is now open! Secure your spot for STSWE26.
Missed STSWE25?
Watch all talks from last year on Streaming Tech TV+
Venue
Hotel At Six
Brunkebergstorg 6, 111 51 Stockholm, Sweden
Hotel At Six is one of Stockholm’s premier event venues, situated at Brunkebergstorg in the heart of the city. Steps from T-Centralen and with easy access from Arlanda Airport, it offers a sophisticated setting for the Nordic streaming tech community to gather, learn, and connect.
FAQ
When and where is Streaming Tech Sweden 2026?
Streaming Tech Sweden 2026 (#STSWE26) takes place on May 21, 2026 at Hotel At Six, Brunkebergstorg 6, 111 51 Stockholm, Sweden.
Who is speaking at STSWE26?
Confirmed speakers include Daniel Silhavy (Fraunhofer FOKUS), David Eisenbacher (EZDRM), Per Mafrost (Vindral), Andreas Lejonlycka and Christoffer Ainek (SVT), Steve Heffernan (Mux), Mark Ison (ITV), Jim Hall (Fastly), Jannike Croona Broman and Jonas Birmé (TV4 / Eyevinn), David Springall and Olivier Contambert (Yospace), Alex Zambelli and Jacob Arends (Bitmovin). More speakers TBA.
How much does a ticket cost?
Tickets are priced from 4,600 to 7,500 SEK per person depending on group size. 1–2 tickets: 7,500 SEK. 3–5: 6,100 SEK. 6–9: 5,200 SEK. 10+: 4,600 SEK. All prices excl. VAT.
What topics are covered?
STSWE26 covers DASH/HLS media players, DRM and content security, Media over QUIC (MoQ), live sports production, cloud-based broadcast playout, ad tech and SSAI, AI in media workflows, and Nordic broadcasting.
Does the conference have sponsors?
No. Streaming Tech Sweden has a strict no-sponsors policy so we can independently choose the topics and speakers that the community finds most important and relevant.
Streaming Tech TV
Live channel with highlights from previous events